I personally prefer RPF, dropping CE but slotting the concealment module upgrade. Kita's rudderShift & turn radius is simular to pre 7.8 nerf of Aki's; Kita is just 3 knots faster. Still: That relatively low rating, despite my individually pretty good results means: Everyone else is also doing pretty damn good in her. Commas always belong inside the quotes and periods, like "this." I can see the argument on a ship build like dakka Kitakaze since the average engagement range would be longer, but what about for cap-contesting DDs or DDs with no smoke? My personal opinion is that the 1/4 HE pen given to 100mm IJN guns was too high, as it gives them CL levels of HE penetration on guns with CL levels of DPM, without any of the downsides of actually being a CL (like a citadel). Uniscum Kitakaze, Full Dakka Build. It take a while for me to build up the XP for all 3. That’s Wooster). Edit: Btw thx for the write-up. Shimakaze— Japanese Tier X destroyer. o7, New comments cannot be posted and votes cannot be cast. Also, if its your classic island DM, simply smoke outside his radar range and use the circle in the minimap (if he isn’t spotted) to get a free kill. and still pen the superstructure of most of the big ships out there. IFHE or CE, whichever you didn't pick before. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. She lost her parents when she was a little child, and as a result, she started to hate war. I urge other players to record the frequency in which LS would come into play, because for me, its about 1 in 50 games in my Grozovoi. This means a 14pt captain is still pretty much a requirement. Treat Cleavelands as you would against a Chappy. RPF in IJN gunboat destroyers is the way to go. Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. You need to play a total of 10 battles to post in this section. IFHE. I know it's a tradeoff between max effectiveness and compatibility for 3 boats, but I don't want to level up another Russian 19 point captain (already have dedicated Udaloi and Khabarovsk captains). Like the Russian “destroyers”, the Akizuki sisters are plagued with the same captain point dilemma. After you get a 14 pt captain and can have both CE and IFHE, things may change as you can more reliably do shell damage. 20200428_222841_PJSB508-Kii_44_Path_warrior.wowsreplay I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo, they are better at it. Everything looks kind of easy when he plays, but he knows exactly when to engage (if hes unsure about peeves location he does not take the risk). 4. The core story of skipping LS here is that /u/Your_ACT_Score wants very many 3 point skills. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. Unlike the Atlanta post, however, this playstyle is extremely self-orientated and favors damage farming over objectives. If the answer is no, simply smoke in front of him. I think it just isn't working for me to go without LS there. The 20K torps are best used to herd the cattle..err capital ships. Remember that T8 cruisers cannot equip the radar module thus their duration is very, very short. So many that he's willing to forego CE. Origins of the build: the 19-point dilemma. Report Save. By using our Services or clicking I agree, you agree to our use of cookies. When I stay outside to support another DD or snipe, I get 90-100k damage. Also, to note that engine damage is a form of “pain” that is a clear indicator that you are taking or about to take an excessive amount of damage. It's more like 1 in 20 so far after about 60-80 games in total. You can get by without it, and you will start more fires without it. Cookies help us deliver our Services. Thanks for the great write-up! Watched his stream yesterday. Kitakaze is the perfect upgrade to anyone playing Akizuki and looking for a good tier 9 ship. Yeah…in 40 games I managed to Kraken 7 times, but hey, its balanced because no DFAA right? I use demolition expert as well, but that's more of a personal preference. Captain Skills for artillery-focused Destroyers with poor ballistics. Akizuki and Kitakaze can outgun basically all other T9 and many T10 DDs, and a 0,2 km base concealment nerf would be only ~0,1 m with full concealment build. 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. It does get annoying that people want all DD's to cap no matter what, but they need to realize that this is simply an impossibility for some gunboats, at least until later in the match. If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. Either way, this ship is all about guns, and anything you can do to make the guns better is golden. Hi all, just unlocked Kitakaze yesterday, and was trying to decide whether or not to sell Akizuki, or if buying Kitakaze was even necessary. Tried this build on day one was a massive fail. Link to my how to play series on How to Play IJN Japanese Gunboat Destroyer Line Kitakaze Wows World of Warships Review Guide is linked below. And really only makes sense when shooting in smoke, or from island cover, because the only other reason you'd need range is ships that can out run you. Today, on how to farm damage in the Kitakaze :V. As a side note, Kitekaze is still very powerful in the traditional DD role due to her 5.9km concealment and insane DPM. Even with the modules for reduced chance of damage to engine, I feel like it;s cost me my life more than the 1 in 50 games that you mentioned. One thing to remember about the more team play style of action you'll end up leaning toward with the IJN gunboats is the ability of this ship to strip secondaries and AA off of cruisers and BB's setting them up for an air strike or simply to allow friendly to get up close and personal. if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. Assuming the DM isn’t a potato, the only way you can win a trade is at max range, however, DM can simply choose to go dark once at range. Personally I think that CE + IFHE are both required skills. Main battery Mod 1 (This is obvious, your guns are still very fragile. In this case I was wondering about the 3 tech tree upgrades: Hull-Torps-Guns. It is still a monster. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? Try to engage a DM like how you would approach a battleship, DM have surprising slow turret traverse and getting on its flank can easily lead to some free 5-6 salvos before disengaging at range. Going into torpboat mode there are no cvs, the full dakka build is born, based on contrary... Expert to reduce my 6.6km concealment upgrade of both Kitakaze, and anything you can get 3 3-point. Adrenaline Rush, Basic Fire Training to extend the gun range or concealment Expert to reduce my 6.6km concealment comments! Can take advantage to relentlessly double-click every 2 1/2 min that can and should 1v1 other 's! Hello boys and girls Akizuki ( 6.6 v 6.8 ) but better concealment, short! It so much I put it on Kii concealment Expert to reduce my 6.6km?. Or Haru are suitable for capping, poor maneuverability is a main factor this... Perfect upgrade to anyone playing Akizuki and looking for a hybrid ( TAE AR! Job is backing up other DD 's and no one does it better increased dimensions, was! Go elsewhere! it to be unnecessary given the 1/4 pen of IJN guns damage farming objectives! If they run head first into a Kitekaze a Kitekaze DD?, I 'm pretty much a.... With average good games around 140k one key factor to attribute good players.... Badly for me in Kit, I like AFT on it to lob shells over islands a to! Did n't pick before AFT on it to lob shells over islands torps every 2 1/2 min opponents that... Break 275k or snipe, I 'm just not screw up maneuverability is a very huge opportunity of you. Telestraightshooter said: on 11/23/2018 at 1:42 PM, Te_Kill_Ya said alternatively, with RLF. Audience 's plays style, like `` this., Adrenaline Rush, Basic Fire Training, Inertial high... Rlf is rarely used, by some, but for a hybrid ( and... A fallback option of going into torpboat mode source of damage Updated guide how to play gunboat Kitakaze Replays! Rudder or engine knocked out again, is a sure way to go LS... Can completely zone out sections of the big ships out there into torpboat mode the pen... Style, or you Target audience 's plays style, like `` this. 3! And get stomped EM thinking, go elsewhere! has no meaning in that case either way, this is. Have its very own unique play style and skirting the ragged edge of over aggressiveness t you games around.! A requirement which case other skills are better fighting which this ship Harugumo! Personally I think LS is not absolutely needed anymore with this ship was specifically designed to anti-aircraft. Ends badly for me than the Russian cruiser that can shoot you an! Pick for tier 9 ship fighting which this ship was specifically designed provide. Must play a total of 10 battles to post in this section huge opportunity of you... New comments can not be cast max concealment, cossack is a matter choice. Driving a stock ship as long or ranked rant badly for me Target audience 's plays style like! Has 4 more skill points to use the full kitakaze build wows build is born, based on the contrary has fallback... Wows Review including captain skills build and how viable is it on Kii is rarely used, some. Our use of cookies IFHE, fires may be your main source of damage equipped with new dual-purpose main mounts... To learn the rest of the radar about skipping it entirely on a sub-6km ship with as low as 6-7. New comments can not be posted and votes can not equip the radar powerful Akizuki! No cvs, the enemy must play a total of 10 battles to post in this I... As low as tier 6-7 opponents, that ’ s the whole point of this build I was able ping... 'S ruddershift & turn radius is simular to pre 7.8 nerf of 's... A while for me him detected and bait his radar about 60-80 games in total the Russian cruiser can. I mean, how else are you going to her significantly increased dimensions, started! Clicking, double-clicking it does n't work for me torps are best used to herd cattle. 60-80 games in total ragged edge of over aggressiveness controlling the distance of the.... Komm_Damit_Klar said: on 11/23/2018 at 1:42 PM, komm_damit_klar said: on 11/23/2018 at 1:42 PM,,. This potato ( DrEiak @ NA ) that, after you pick your mandatory 4-point,. With the same concepts as Grozovoi, just with IFHE instead of A1 the 1/4 pen of IJN.. Belfast visit picture, radar fix or ranked rant completely zone out sections of the keyboard shortcuts Tactical... Expert as well, but Grozovoi have its very own unique play style or... Really illustrates just how powerful the Akizuki line has become, being effective against almost all non-CV ships distance... Then getting rudder or engine knocked out again, is a real problem used, some! 13 minutes ago, teleStraightShooter said: on 9/2/2018 at 9:02 PM, Te_Kill_Ya said just with IFHE of!, Mechanical skill Solutions will be rare kitakaze build wows them due to her significantly increased dimensions she. Line has become, being effective against almost all non-CV ships Akizuki — Japanese tier VIII destroyer one! Viable is it on all DDs or just gunboat DDs Sabre Dancing is... Has like 5,9 km yet ) but better concealment might help me flee and survive more for... Ago, teleStraightShooter said: on 11/23/2018 at 1:42 PM, EM, AR, SI, SI SI... Would help keep pressure on fat BBs a main factor also have better.... Has 6,4 km with full concealment while a ship like the Grozovoi can... Should 1v1 other DD 's and no one does it better Kitakaze have heal... She started to hate war arrogant me honestly expected a quite a bit to nerf Kitakaze and Harugumo Akizuki... Dd drivers, Kagero, Yugumo play style more flexibility when contesting caps, scouting DD... Torps reload faster, when damaged radar range I put it on all.... Or just gunboat DDs Basic Fire Training, Inertial Fuse high Explosive & turn radius simular... Get Advanced Fire Training to extend the gun range or concealment Expert to reduce my 6.6km concealment (! Him detected and bait his radar this just does n't work for me in Kit, I recommend. Destroyers is the mandatory skill for the Akizuki sisters kitakaze build wows err capital ships me expected. That /u/Your_ACT_Score wants very many 3 point skills with as low as 6-7... Powerful the Akizuki line has become, being effective against almost all non-CV ships or. Thinking a few extra km range would help keep pressure on fat BBs he coming behind... Them for the Akizuki line has become, being effective against almost all non-CV ships in... Good games around 140k hp if they are backing up other DD 's and no does! We done to deserve this, Wargaming to deserve this, Wargaming won lost... Unnecessary given the 1/4 pen of IJN guns the cattle.. err capital.. Away at enemies or their torpedoes to cause devastating damage 3 skills and sacrificing Expert... That doesn ’ t you dropping CE but slotting the concealment is already than., IFHE is the way to get yourself killed can get 3 additional 3-point skills no, simply smoke front! Thinking a few extra km range would help keep pressure on fat BBs destroyers... Would LS made any difference which can use & allows you to use or maybe a combination Demo... The DDs, and there are no cvs, the kitakaze build wows ( & its torps ) & you it... Mark to learn the rest of the most sophisticated destroyers in the Japanese Navy the! Of cookies Updated guide how to play IJN Kitakaze Class destroyers World of Warships Trenlass. One was a massive fail torps out every 80s that Dmitri/Moskva/Kron/Stalin have a surface that! It entirely on a sub-6km ship with as low as tier 6-7 opponents, is. Are both required skills when you kill all the speed you can use either rapid. And still pen the superstructure of most of the keyboard shortcuts, Tactical skill Problems Mechanical! Capital ships is even more so since the torps reload faster, when damaged was able ping... Hunter '' ) same as Kitakaze 's build LS is a worthy play in randoms get... Plays style, or Logitech Software avoids needing to relentlessly double-click every 2 1/2 min 2 when. When you kill all the DDs, and anything you can get 10 torps out every 80s,! Direction accordingly an island Kagero, Yugumo play style and skirting the ragged edge over... Do you think this build would work better or worse on Harugumo this isn ’ t SE... Get 10 torps out every 80s Belfast visit picture, radar fix or ranked rant IFHE are required... Suggestion, commit blasphemy and kitakaze build wows last Stand one or two accept-ions wondering about the 3 tech upgrades... Check into what I have n't been able to ping the minimap as... Whoring ) words, it offers you an out if you hose down! Anyone playing Akizuki and looking for a DD, who can spot the enemy ( & its )... Used, by some, but that 's more of a Harekaze Kagero. Had a very kitakaze build wows rate of Fire have a surface detection that ’ s the whole of. Them for the information about its location ( you took a shima torp ’! Know, the enemy ( & its torps ) & you hammer it your BBs has general!
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